v0.7.0 patch notes


  • Classic: Added hurry-up mechanic when clock runs out. Now, when the clock runs out, every player will gradually be slowed down until the game ends.
  • Freeze tag: Added score multiplier. All players will slowly gain more points as the game goes on.
  • Room hosts can now abort the game, whether in a round or not.
  • Added a play menu, though you can't actually do anything with it yet :)
  • When opening the level editor, the camera will be centered in the middle of the level.
  • Server no longer sends as many packets to clients. This should reduce lag even more!
  • Overhaul leaderboards UI and anything that is selected.
  • Fix bug where player who leaves a room after they send a chat message causes other clients that received the message to crash.
  • Fix settings menu; the correct option matching the player's setting is now highlighted.

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